In a contender for session of the day, I just heard Fabrice Jouvenot talk about his work on an Augmented Reality project at The Queen’s House, Royal Museums Greenwich. What was most fascinating for me was that the team there had used the most up-to-date version of Google Tango – an AR positioning platform which I used an early prototype of during my own PhD research.
The premise was simple, yet effective: for the House’s 400th anniversary, 21 historical ‘ghosts’ had gathered in a particular room of the building. The visitor could only see them by looking through the handheld Google Tango interface, as the technology placed the 3D spectres into the virtual recreation of the physical space shown on their screen. The more they found hidden in the space, they more they learnt about some of its associated history.
It was quite amazing to see how far the technology has come in the two years since I first worked with it, and it’s enormously encouraging to see that a technology which, in its infancy, was pretty unstable and unpredictable, is now evolving into a viable and deeply engaging way of getting visitors to interact in new ways with particular spaces.
Spirited a is the biggest virtual-augmented reality experience in the world. Using a spirit-detector, visitors can uncover the spirits in the house and discover the hidden truth of their mysterious gathering.